"But behind the flashy trailers and release dates, there’s something of a crisis: tens of thousands of workers in every part of the video game industry have been laid off since 2022. This year alone, there have already been more than 10,000 layoffs in video games, and we’re not even halfway through the year yet. Dozens of studios have closed, and countless projects have ended before we ever even got to hear about them.
It feels like a grim time to be in the business of making games, even though the art of video game design is flourishing. Huge global publishers and tiny indie studios alike are facing these financial pressures, and it doesn’t seem to be letting up anytime soon.
So, if sales are great, where did this enormous pressure on the business come from? How is the math working out so badly if there’s so much interest from consumers and players?"
https://www.theverge.com/24172733/summer-game-fest-video-game-announcements-layoffs-labor-live-service-fortnite