https://www.tomshardware.com/features/intel-xe-dg1-benchmarked
Uncompetitive performance per flop. Poor gaming performance. Functional issues. Insanely long dx12 shader compilation time.
https://www.tomshardware.com/features/intel-xe-dg1-benchmarked
Uncompetitive performance per flop. Poor gaming performance. Functional issues. Insanely long dx12 shader compilation time.
LP has 100s of patents and wrote most of driver using CW as name.
This is what happens when SW team is led by a lady called LP who has ZERO technical knowledge in any field, let alone complex shader SW.
She went from a lowly useless grade-3 to a (useless) VP in 10-12 years!
One of the principle engrs she promoted SJ is a non-technical guy, who has written ZERO lines of SW in his life, is a novelist whose only skill is creating slides with block diagrams of ideas he got from other meetings.
:D :D :D
If you want a good chuckle, revisit the SIGGRAPH 2018 promo.
https://www.youtube.com/watch?v=YmSEM1Mk730
Makes you realize that Intel has a looooong way to go to regain credibility. Pat’s braggadocio and Raja’s fanciful slides aren’t helping, they’re hurting. It’s time to deliver.
Raja did lots of hiring with waaay above market pay (based on the age/grade combo of people he hired) at Bangalore. And few firings when there was a delay of ponteviccio at first. So far , the results indicate that all those high pay hires might not have done their jobs.
Sad part is, all this incompetent talent will worm its way into other product groups at intel before the sh*t hits the ceiling.
It’s not just the driver; but if you looks at the Linux driver and compare git log entries versus the number of engineers “working on it’ it makes you wonder, the hw architecture is f up too.
Xe driver/hardware all done in Bangalore. Enough said.
Read the article and the impression I got was software/driver was the problem. So who’s in charge of the driver, Raja?
The driver architecture seems very broken, the 30 min shader compile time for Horizon Zero Dawn is a joke, on top of all the rendering issues and bad performance. Probably done by one of these incompetent “kiss up, kick down” engineers that has the tech skills of a jr engineer but the brown nosing skills of a PE.
Last paragraph from the article:
Everything should just run, without complaint, whether it's a DX11, DX12, OpenGL, Vulkan, or even an old DX9 game — or any other application that wants to leverage the GPU. An occasional bug or glitch is one thing, but we encountered multiple issues along with some seriously slow shader compile times in our testing. Even the best graphics chip hardware won't matter much without working drivers, which is a lesson we hope Intel learned from its Larrabee days.
They started marketing it as a “test vehicle” when they knew it was a dumpster fire instead of canceling it all together. Another failed project but that is one thing intel is good at: failing.
GPU designed by third-worlders is terrible? No way!
Intel was barely competitive when they had one generation lead.
Now that LTD has totally failed and design is one generation behind, can you say epic FUBAR!